• Come change the world.

    At RealNetworks, we’re in the business of transformation. Changing how people access media. Redefining how they consume it. Pushing the boundaries of what is possible.


    It all started with RealPlayer more than fifteen years ago. Since then, we’ve redefined how people connect with music, video, games, and more. There’s GameHouse, a creator of the top mobile and social games, like Collapse Blast and Doodle Jump. Helix Technology, a video streaming platform that can be used across devices. Mobile messaging, music, video, and ringback tone services that reach more than 33 million active subscribers. And a whole host of other products and services like SuperPass, Rinse by RealNetworks, and more.

    With our headquarters in Seattle, Washington, and offices in the United States, Europe, and Asia, we serve consumers, businesses, and institutions around the world. And we’re always looking for smart, curious people who are passionate about the same things we are. Do you want to be part of a team that is constantly striving for something better? Come work for us.

    To see all our current career opportunities, visit the RealNetworks job database.

  • Featured Jobs

    Updated May 15, 2012

    Lead Software Design Engineer – Commerce Platform Team

    The Commerce Platform Development team is focused on leading development of APIs/backend services for state of the art e-commerce systems/tools. The Lead will architect, design and develop, easy to maintain Web Services, Java APIs and backend services for e-commerce applications and standalone java applications. BS in Comp Sci, CE, or related, MS preferred. 5+ yrs of SDLC, 3+ in Java. System-level Unix/Linux, exp in a multi-tier environment. Located in our Seattle, WA (HQ) office.

    Software Development Engineer in Test – GameHouse

    As the largest developer, publisher, and distributor of casual games, we offer more games and more ways to play them - all across the expansive mix of channels including leading social networks, online, smartphones and tablets, and download. The goal will be to provide automated solutions for detecting bugs earlier in the development cycle and prevent production releases that break critical user flow and features. BA/BS in CompSci or related discipline; 3+ yrs as SDET, 5+ preferred; Test automation, scripting/white box testing; Java or other OO language highly preferred. Located in our Seattle, WA (HQ) office.

    Mac iOS Software Engineer – GameHouse

    We are looking for a Mac iOS guru to perform in-house adaptation of existing titles across new handsets for all carriers, eliminating costly and error prone porting. BS/MS in CompSci and 4+ yrs/2+ yrs dev experience or equivalent; Java or C++; exp. on Mac iOS/Android; developing and shipping multiple mobile game titles and 3rd pary SDKs. Located in our Seattle, WA (HQ) office.

    Lead Game Designer – GameHouse Canada

    We are looking for a master game designer to join our GameHouse Canada studio to build blockbuster social games on Facebook. Degree/Diploma or equivalent in Game Design, Interactive Design, Multimedia Design or equivalent experience ; 5+ yrs. Game design; Photoshop, Illustrator and portfolio. UI design, gaming experience. Located in our Victoria, BC office.

    Product Marketing Manager – GameHouse.com

    This multi-faceted role is a combination of product and project management for our consumer storefront GameHouse.com, plus brand and marketing communications for the global games division. BA in Marketing or related; 5+ yrs online consumer marketing; strong web analytics (ie Omniture, Web Trends, GoogleAnalytics) experience. Located in our Seattle, WA (HQ) office.